By Dylan Moran
One title which may escape attention amidst the ongoing Battlefield/Call of Duty/Skyrim hype-fest is Assassin’s Creed Revelations.
And it’s a shame, as it’s a title which does great justice to the previous games in the series and is an incredibly enjoyable play.
Assassin’s Creed is a series which so far consists of four games, each centering on either Altair or Ezio, loosely tied around the story of Desmond – a modern-day man who is sent back to relive history through the eyes of the two assassins.
In Revelations, you play all three at various stages. Desmond is now trapped in the Alan Wake-esque landscape of the Animus and must finish off the unsolved memories of the two assassins in order to escape his coma and imminent death.
The bulk of the game will have you in charge of Ezio in a ridiculously pretty Constantinople. How good this city looks is made even more impressive when you remember that the last title was only released last year.
Running through modern day Istanbul jumping about and killing feels great. It’s all incredibly intuitive and while the computer does take control a bit more than I would like it to, it allows you to better admire the fantastic level design as you grapple your way up the side of another building to silently kill another oblivious guard.
The grapple-hook is a new addition to the game and does deserve some discussion, because it’s a unique and great idea. It’s more or less an extension of Ezio’s normal blades, but it allows him to hook on to windowsills and ledges which would otherwise be just out of his reach.
It can also be used to leap over approaching enemies and disorient them, throw them to the ground for easy execution, or rip out their throats.
While ACR contains a lot of repetitive ‘go here, kill this hoard of guys’ gameplay typical of the fantasy/platform genre, it is massively redeemed by the sheer number of different kill animations available. Often it feels as though just standing one step to the left or pushing the button a split second later than usual translates into a completely new kill, which is awesome.
The main story feels a little stretched and unoriginal but with each new title the focus shifts away from the main story anyway and instead pushes the gamer to play more of the side missions available from various NPCs.
As well of this, there’s the whole property baron angle as Ezio spends up large on various landmarks and upgrades aspects of Constantinople. It’s seriously addictive to earn as much money as possible.
ACR is a thoroughly enjoyable title, but the slight lack of creativity holds it back from reaching the sky-high echelons of the other huge blockbusters released in recent weeks.
:: Format: PlayStation 3, Xbox 360, PC
:: Rating: R16